计算机图形学基础
数学和物理学基础
- 几何基础 (Geometry)
- 点,向量和法线 (Points, Vectors and Normals)
- 坐标轴 (Coordinate Systems)
- 点,向量的数学运算 (Math Operations on Points and Vectors)
- 矩阵的介绍 (Matrices)
- 矩阵工作原理 (How Matrices Works)
- 点,向量的转换 (Transforming Points and Vectors)
- 行主序 vs 列主序 (Row Major vs Column Major Vector)
- 球面坐标系和三角函数 (Spherical Coordinates and Trigonometric Functions)
- 在局部坐标系创建取向矩阵(Creating on Orientation Matrix or Local Coordinate System)
3D渲染基础
3D渲染:faster,better,more
数字成像