计算机图形学基础

数学和物理学基础

  • 几何基础 (Geometry)
    • 点,向量和法线 (Points, Vectors and Normals)
    • 坐标轴 (Coordinate Systems)
    • 点,向量的数学运算 (Math Operations on Points and Vectors)
    • 矩阵的介绍 (Matrices)
    • 矩阵工作原理 (How Matrices Works)
    • 点,向量的转换 (Transforming Points and Vectors)
    • 行主序 vs 列主序 (Row Major vs Column Major Vector)
    • 球面坐标系和三角函数 (Spherical Coordinates and Trigonometric Functions)
    • 在局部坐标系创建取向矩阵(Creating on Orientation Matrix or Local Coordinate System)

      3D渲染基础

      3D渲染:faster,better,more

      数字成像

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